| Andrew Culver ( @ 2005-02-03 10:33:00 |
Jittering bug.
Apparently the jittering that occurs between when the buffer is filled and the text is printed has to do with the now arbitary amount of time my buffering routine runs for, verse the original fixed "one byte read, one byte written" code. I don't know very much, but based on what I'm reading in Jeremy Chadwick's Nintendo Entertainment System Documentation, I'm thinking maybe I need to keep track of VBlank status to make sure I'm only reading from (writing to?) $2007 during a VBlank. This document is great.
This is fun stuff.
Ps. This is elite. Go Memblers.
Apparently the jittering that occurs between when the buffer is filled and the text is printed has to do with the now arbitary amount of time my buffering routine runs for, verse the original fixed "one byte read, one byte written" code. I don't know very much, but based on what I'm reading in Jeremy Chadwick's Nintendo Entertainment System Documentation, I'm thinking maybe I need to keep track of VBlank status to make sure I'm only reading from (writing to?) $2007 during a VBlank. This document is great.
This is fun stuff.
Ps. This is elite. Go Memblers.